PNG
IHDR ^ pHYs gR iTXtXML:com.adobe.xmp ProEXR File Description
=Attributes=
cameraAperture (float): 35.9999
cameraFNumber (float): 8
cameraFarClip (float): 1e+30
cameraFarRange (float): 1e+18
cameraFocalLength (float): 90
cameraFov (float): 10.7697
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{1, 0, -0, 0}, {0, 0.0174524, -0.999848, 40}, {-0, 0.999848, 0.0174524, 287.313}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2479, 3507]
displayWindow (box2i): [0, 0, 2479, 3507]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
vrayInfo/camera (string): "RenderCAM_Side_1500Splus"
vrayInfo/computername (string): "r25"
vrayInfo/cpu (string): "INTEL/Model:15,Family:6,Stepping:2,Cache:0"
vrayInfo/date (string): "2018/Feb/21"
vrayInfo/filename (string): "//HELIOS/cgi01/WMF/55551_047_Produktvisualisierung_1500SPlus_9000F/04_Rendering/scenes/WMF_1500Splus_Side_DinA4_02.mb"
vrayInfo/frame (string): "00004"
vrayInfo/h (string): "3508"
vrayInfo/mhz (string): "0MHz"
vrayInfo/os (string): "Microsoft(tm) Windows(tm), version 6.2, "
vrayInfo/primitives (string): "0"
vrayInfo/ram (string): "65440MB"
vrayInfo/renderlayer (string): "defaultRenderLayer"
vrayInfo/rendertime (string): " 0h 0m 0.0s"
vrayInfo/scenename (string): "WMF_1500Splus_Side_DinA4_02"
vrayInfo/time (string): "17:00:50"
vrayInfo/vmem (string): "134217728MB"
vrayInfo/vraycore (string): "3.25.01"
vrayInfo/vrayversion (string): "Version of V-Ray for Maya 3.40.06"
vrayInfo/w (string): "2480"
=Channels=
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Multi_Matte_16_17_18.B (half)
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Multi_Matte_16_17_18.R (half)
Multi_Matte_19_20_21.B (half)
Multi_Matte_19_20_21.G (half)
Multi_Matte_19_20_21.R (half)
Multi_Matte_1_2_3.B (half)
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Multi_Matte_4_5_6.R (half)
Multi_Matte_7_8_9.B (half)
Multi_Matte_7_8_9.G (half)
Multi_Matte_7_8_9.R (half)
OCC.B (half)
OCC.G (half)
OCC.R (half)
R (half)
SSS.B (half)
SSS.G (half)
SSS.R (half)
bumpnormals.X (half)
bumpnormals.Y (half)
bumpnormals.Z (half)
diffuse.B (half)
diffuse.G (half)
diffuse.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
normals.X (half)
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normals.Z (half)
reflect.B (half)
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reflect.R (half)
refract.B (half)
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refract.R (half)
shadow.B (half)
shadow.G (half)
shadow.R (half)
specular.B (half)
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specular.R (half)
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